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Crystal Space was created as an Open Source and cross-platform software Development Kit (SDK).
Crystal Space is built in order to provide real-time 3D graphics for applications such as games and virtual reality. It is a modular, configurable and extensible rendering engine.
Here are some key features of "Crystal Space":
· Flexible plugin system
· Sound and 3D sound support
· OpenGL and advanced shader support using CG
· Physics using Bullet or ODE plugins
· Terrain engine
· Particle systems
· Skeletal animation system
· GUI integration with CEGUI
· XML format
· Very well supported scripting engine with Python and Java
What's New in This Release: [ read full changelog ]
New features/enhancements:
· Added new demonstration applications: âcsbiasâ, âcsislandâ.
· Added new tutorial applications: âavatartestâ, âshadertutâ.
· Added new tool applications: âhairtestâ, âshagnetronâ, âcslodgenâ, âcslodviewâ, âcsmocapviewerâ, âcsterrainedtestâ.
· Added new test applications: âimptestâ, âtransparentwindowâ, âcsceguiconftestâ, âthreadtestâ, âjobtestâ, âsmoketestâ, âdeferreddemoâ, âwaterdemo2â.
· The âstartmeâ application has been almost completely re-written for a nicer an a more usable User Interface.
· Many improvements have been added to the following applications and plugins: âviewmeshâ, âwalktestâ, âgenmeshifyâ, âbugplugâ.
· Added several generic tool classes that can be used in appl ication development: CS::Utility::iCameraManager, CS::Utility::iHUDManager, CS::Utility::DemoApplication, CS::Debug::iVisualDebugger, CS::Material::MaterialBuilder.
· New level and data added. Please look within the âdataâ directory.
· Threading support has been extended and improved.
· Added a thr...

Via: Crystal Space 2.0