Crystal Space 2.0


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LGPL / $0
192.6 MB / Windows All
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C: \ Programming \ SDK/DDK

Crystal Space was created as an Open Source and cross-platform software Development Kit (SDK).

Crystal Space is built in order to provide real-time 3D graphics for applications such as games and virtual reality. It is a modular, configurable and extensible rendering engine.

Here are some key features of "Crystal Space":

· Flexible plugin system
· Sound and 3D sound support
· OpenGL and advanced shader support using CG
· Physics using Bullet or ODE plugins
· Terrain engine
· Particle systems
· Skeletal animation system
· GUI integration with CEGUI
· XML format
· Very well supported scripting engine with Python and Java

What's New in This Release: [ read full changelog ]

New features/enhancements:
· Added new demonstration applications: ‘csbias’, ‘csisland’.
· Added new tutorial applications: ‘avatartest’, ‘shadertut’.
· Added new tool applications: ‘hairtest’, ‘shagnetron’, ‘cslodgen’, ‘cslodview’, ‘csmocapviewer’, ‘csterrainedtest’.
· Added new test applications: ‘imptest’, ‘transparentwindow’, ‘csceguiconftest’, ‘threadtest’, ‘jobtest’, ‘smoketest’, ‘deferreddemo’, ‘waterdemo2’.
· The ‘startme’ application has been almost completely re-written for a nicer an a more usable User Interface.
· Many improvements have been added to the following applications and plugins: ‘viewmesh’, ‘walktest’, ‘genmeshify’, ‘bugplug’.
· Added several generic tool classes that can be used in appl ication development: CS::Utility::iCameraManager, CS::Utility::iHUDManager, CS::Utility::DemoApplication, CS::Debug::iVisualDebugger, CS::Material::MaterialBuilder.
· New level and data added. Please look within the ‘data’ directory.
· Threading support has been extended and improved.
· Added a thr...


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Via: Crystal Space 2.0