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OGLplus was built as a small and useful header-only library that is supposed to help you with your development.
OGLplus manages to implement a thin object-oriented facade over the OpenGL C-language API.
OGLplus also comes included with wrappers which are designed to automate the resource and object management. OGLplus can make the use of OpenGL in C++ much easier and safer.
What's New in This Release: [ read full changelog ]
· Some parts of OGLplus can now optionally be built into a library and linked to the applications based on the value of the
· OGLPLUS_LINK_LIBRARY preprocessor switch.
· The implementation of the EnumValueName function was refactored.
· The EnumValueRange function was added.
· Wrappers for GL 4.3 program interfac e, compute shader dispatching, and debug output functionality were added.
· Support for GL/glcorearb.h header was added to the build system.
· The configuration script for the build system was updated.
· The smart enumerations header was moved to the oglplus/opt dir.
· Wrappers for BufferClearData and BufferClearSubData were added.
· Wrappers for texture functions were added.
· Operator

Via: OGLplus 0.19.0